Evelyn Chartres Author

Creating the Cheshire Cat’s Grin

Upon doing a review of Ethereal Nights, I decided to split the story into two chapters.   Part of Ethereal Nights was designed to precede the chapter, but at the time I felt it would ruin the surprise.

By moving the troublesome story to The Cheshire Cat’s Grin I hope it will be better placed within the overall work.  A review has been done on the remaining chapter elements to keep the surprise intact.

While the above links are for Google Docs, you may also access these chapters through Wattpad.

Enjoy!

Slow and Steady

For the past several months, I have been doing an initial review of The Grand.  It has been a long process, marred by delays as other projects and commitments crop up.  Tonight, I managed to complete my review of The Van Helsing Paradox, available on Wattpad and brings my overall review completion to 71% of the manuscript.

This chapter like the novel strays from the style used in The Portrait.  In my previous work chapters were small.  Designed to be quick reads, chapters within The Portrait are on average 3 pages of single-spaced writing.

The Van Helsing Paradox stands alone as 16% of the overall manuscript and is made up of over 10,000 words.  This chapter also features a lot of dialogue, which was not prevalent in The Portrait.

The review process has remained the same.   For now, I have 2907 separate corrections applied to the manuscript.  These vary in scope and includes single word changes, to spacing corrections and the addition of new paragraphs.

In other words, there are 41 modifications done for each percent or 1.5 pages.  This seems like a lot, but this improves dramatically when I do my second review, followed by a third and so on.  I follow an iterative review process then introduce a pause to gain a change in perspective.

Stay tuned!  There are still 3 chapters and a lexicon left.

Ethereal Night

Digital Alchemy – Part 11

This is Part 11 of the Digital Alchemy tutorial and previously we Removed Lady Shade’s Glow.

Lady Shade in the previous section fits in well with an eerie scenes. Now we will experiment with a variant that creates a ghostly background; one which may be might encountered when a fog rolls in. We need to use Radial Gradients to achieve this effect.

Note

These new layers must be be located above all others for them to be effective.

First, create a New Raster Layer then provide the settings shown below. Set the Blend mode to Darken then reduce the Opacity to 50%.

Definition – Darken

Displays pixels in the selected layer that are darker than the underlying layers.  Pixels lighter than the underlying layers disappear.

Using the Material Properties window, click on the + button to create a new gradient. The mechanisms discussed in Let There Be Night are still in play.

However, with the Night Sky Layer we did not care about Centre Point or Focus Point, as we wanted a linear and gradual transition. Now Radial Gradients are used (select the third from the top), these settings will play a large part in how the gradient will progress and from which point.

These layers may seem counter-intuitive, since this layer aims to maintain lightness in certain areas while they darken those covered by a gradient we will creat next. Replicate the settings shown below then click on the OK button.

When prompted to save; provide a meaningful name. Gradients cannot be sampled using the Dropper Tool, so saving your gradients is the only way to create or modify them later.

Once the new gradient is complete, use the Fill Tool from the Tools Bar to populate the Ethereal – Trees Layer.

Now create a New Raster Layer then select Screen as the Blend Mode vice Darken from the previous layer.

Definition – Screen

Lightens the colors of underlying layers by multiplying the inverse of the selected layer and of the underlying layers.  The result is a color that is the same or a lightened version of the selected layer.  This blend mode produces the same result regardless of the order in which the layers are stacked on the Layers palette.

Because of the Screen Blend Mode, this gradient will lighten many areas in the field including Lady Shade. This is why the Darken Blend Mode was created previously to counteract some of these effects.

Once you use the Fill Tool from the Tools Bar to populate the Ethereal – Field Layer you will end up with something that looks like this.

Next in Part 12, we will give Lady Shade a Mild Dose of the ‘Eat Me’ Cake.