Evelyn Chartres Author
Evelyn Chartres – Page 52 – Author (Nom de Plume)

Ethereal Night

Digital Alchemy – Part 11

This is Part 11 of the Digital Alchemy tutorial and previously we Removed Lady Shade’s Glow.

Lady Shade in the previous section fits in well with an eerie scenes. Now we will experiment with a variant that creates a ghostly background; one which may be might encountered when a fog rolls in. We need to use Radial Gradients to achieve this effect.

Note

These new layers must be be located above all others for them to be effective.

First, create a New Raster Layer then provide the settings shown below. Set the Blend mode to Darken then reduce the Opacity to 50%.

Definition – Darken

Displays pixels in the selected layer that are darker than the underlying layers.  Pixels lighter than the underlying layers disappear.

Using the Material Properties window, click on the + button to create a new gradient. The mechanisms discussed in Let There Be Night are still in play.

However, with the Night Sky Layer we did not care about Centre Point or Focus Point, as we wanted a linear and gradual transition. Now Radial Gradients are used (select the third from the top), these settings will play a large part in how the gradient will progress and from which point.

These layers may seem counter-intuitive, since this layer aims to maintain lightness in certain areas while they darken those covered by a gradient we will creat next. Replicate the settings shown below then click on the OK button.

When prompted to save; provide a meaningful name. Gradients cannot be sampled using the Dropper Tool, so saving your gradients is the only way to create or modify them later.

Once the new gradient is complete, use the Fill Tool from the Tools Bar to populate the Ethereal – Trees Layer.

Now create a New Raster Layer then select Screen as the Blend Mode vice Darken from the previous layer.

Definition – Screen

Lightens the colors of underlying layers by multiplying the inverse of the selected layer and of the underlying layers.  The result is a color that is the same or a lightened version of the selected layer.  This blend mode produces the same result regardless of the order in which the layers are stacked on the Layers palette.

Because of the Screen Blend Mode, this gradient will lighten many areas in the field including Lady Shade. This is why the Darken Blend Mode was created previously to counteract some of these effects.

Once you use the Fill Tool from the Tools Bar to populate the Ethereal – Field Layer you will end up with something that looks like this.

Next in Part 12, we will give Lady Shade a Mild Dose of the ‘Eat Me’ Cake.

Removing the Lady’s Glow

Digital Alchemy – Part 10

This is Part 10 of the Digital Alchemy tutorial and previously we Took a Bite out of Lady Gray.

In the process of creating an eerie night scene, a glow was introduced on the left side of the Lady’s face. This glow detract from the overall effect, so best to remove it!

From the Tools Bar, select the Lighten/Darken Brush to address this problem.

Note

Since the Soften Brush is already selected, click on the arrow besides the icon to show tools selectable within that group.

Select the Background then zoom in on the area. Since this is a combination tool, the left-mouse click will Lightenen the area while a right-mouse click Darkens. Darken the area on the background while with the Lady Shade layer remains visible to gauge the effectiveness of the correction.

Once pleased with the results, you should end with the following end-result.

Next in Part 11, we will create an Ethereal Night.

Taking a Bite Out of the Lady

This is Part 9 of the Digital Alchemy tutorial and previously we made the Lady Green with Envy.

Lady Shade may share the undead’s skin-tone, but lacks something linking her with vampire lore. Early on in the cover’s design it was decided that the effect should be subtle to provide the viewer with a clue. This made fangs too obvious, however puncture marks hidden in the shadow of her neck seemed appropriate.

Using the Brush tool from the Tools Bar, place two marks in the appropriate area as shown below:

A new layer was created when those brush marks were made. From the Adjust menu, select Brightness and Contrast then Highlight/Midtone/Shadow. When you select Highlight/Midtone/Shadow, you will be requested to convert to a Raster Layer, agree and continue.

Set the elements as shown below or select Intense colour pre-set from Settings.

Double-click on the Fangs Layer then click on the Layer Styles tab. We are going adjust the Emboss settings to add shadows and depth. Either replicate what you see below or experiment to add a unique flare.

Double-click on the Fangs Layer then click on Blend Ranges tab. Select Soft Light as the Blend mode for this example.

From the Tools Bar, select the Soften Brush. This feature smooths-out elements within the affected area, a useful feature for removing the jagged edges.

Hover over the area then click to apply the effect, continue until satisfied. Remember to use CTRL-Z to Undo when necessary.

When complete the effect should produce an image that looks like the one below. Not only is the end result subtle, but should make this clue worth finding.

Next in Part 10, we will Remove the Lady’s Glow.

Green with Envy

This is Part 8 of the Digital Alchemy tutorial and previousy we gave the Lady Lips to Die For.

Now it is time to add a bit of colour to her eyes. This process can be accomplished using the Brush tool from the Tools Bar. Select a colour you wish to use from the Materials Palette (in this case a bright green), then zoom-in on Lady Shade’s eyes.

Use the Brush tool to paint over the iris.  Cover them as best you can, we can fine-tune during the next step.

Note

There is no need to create a New Layer since one will be created automatically when you use the Brush tool.

Select the Eraser tool from the Tools Bar to adjust the iris fill as necessary. Using the Eraser tool will convert the layer to a Raster Layer; this feature is desirable since it enables setting Blend Mode to Hue.

Next in Part 9, we will Take a Bite out of the Lady.

Give the Lady a Flower

Digital Alchemy – Part 6

This is Part 6 of the Digital Alchemy tutorial where previously Lady Shade Awoke.

Lady Shade is washed out as she has no colour to make her stick out. In previous sections, we created layers for her lips and the flower. Now is the time to bring some colour back to the Lady, so let’s start with the flower adorning her dress.

Make sure the Rose Layer is visible prior to selecting it. From the Adjust menu, select Color followed by Red/Green/Blue. When the Red/Green/Blue window appears set the options as follows:

This above imbues the Rose Layer with a pink hue. If you are interested in having the Rose Layer take on more of a blood red colour, use the settings shown below instead. It is recommend you place these variants in separate layers so you can transition from one to the other.

Now that the colours have been changed, we will enhance the shadows within that layer. From the Adjust menu, select Brightness and Contrast then Highlight/Midtone/Shadow.

From the newly opened Highlight/Midtone/Shadow window; set the options as you see them below or select Intense color under Settings.

When done, click on OK to apply this effect to the layer. Now adjust the Blend Mode by selecting Soft Light. Note, you can experiment and see how the different filters apply.

Next in Part 7, Lady Shade will get Lips to Die For.